Monday, December 20, 2010

Red Engine Vehicle Design with John Park and Albert Ng

Thank you John and Albert so much for such a rewarding class.  I learned so much and appreciate all the hard work you guys put in to helping us all.  I look forward to rendering out the projects I did for this class and continuing to design more vehicles and mechs for my portfolio.  I also want to thank, the students that made it all the way through the 8 weeks of class, I really learned a lot from you guys as well and was really inspired by all of your work.  I look forward to keeping in touch with all of you.  Here is the work that I have done for this class.

Thanks again,

Gurmukh


 My vehicle is a South African military vehicle that is designed for D-9 part 2.  The main weapon on the vehicle is a gun attached to a extension arm that can rotate 360 degrees, reach over walls and around objects and has a higher viewpoint to see and shoot from.  The vehicle is opperated by 4-6 people and has 8 wheels because it drives through the slums.



I have some design changes that I am going to make for my final pass and I am going to render the vehicle out in 3/4 view and in action placed in a environment.  I will post that stuff when it is done for all of your feedback. 


My mech is a mech that works on a lava planet.  Its primary function is to direct the flow of lava and freeze lava walls that make the lava flow changes permanant, its secondary functions are to jack hammer and break up hardened lava rocks, move and lift heavy lava rocks and dig out and create new river beds. 







 









I have a few design changes to make to this mech and will render it out in 3/4 view and in action in its environment and will post those changes for you all to see.  Thanks for checking out my work.

Sunday, November 28, 2010

Mech Research

Here are a few drawings I did for my Mech research.  I drew a Scorpion, Elephant and Crab to study their locomotion and how they would work mechanically.  Very fun assignment.  Keep posted for my own mech design to come soon.

Tuesday, November 2, 2010

fun assignment for Steve Jungs Production design class at Red Engine Studios

Were were supposed to take 1 cube, 1 sphere and 1 pyramid and put them in a environment and render them out with textures and break up the shapes.  It was a very fun assignment and really helped learn the silhouette technique of painting.

Saturday, October 23, 2010

Red Engine Advanced Environment Design week 1 Home Work

Here is my week 1 homework for Jung Parks Advanced Env. Design class.  I spent most of the week working on this drawing which cut into the time I needed to spend working on my other classes home works.  I need to manage my time better now that I have a lot on my plate with the three classes I am taking.

It was very fun working in only pencil, I haven't drawn like this for a long time.  I kept wanting to ctrl. Z for undo but didn't have that option with the traditional medium.  I definitely caught a lot of details that I would have missed if just doing this in Photoshop and feel like after this pencil drawing, my digital paintings will get much better.

Saturday, October 16, 2010

Ancient Ruins

Did this as a test to see how I can work from Maya-ZBrush_Photoshop.  I definitely learned a lot of what not to do from Maya-ZBrush part of the process but I was still able to salvage the model and come up with a nice painting anyway.  It was a good learning process and will continue to figure out my work flow.  Enjoy!

Wednesday, October 13, 2010

Gnomon Masters Tutorial ZBrush for environments

Here are a few quick renders from what I created while following the Gnomon Zbrush for environments tutorial.  Zbrush is such an amazing program and so fun to use.  I look forward to using it more and more and to getting better at it.  I know the renders could use some depth etc...  But I am moving on to a project of my own and will render that one much better.  Let me know what you think.

Wednesday, September 29, 2010

Environment Design with Jung Park week 4-5 Homework

Here is my interior render for week 4-5.  I had a lot of work to do on it and finally finished it.  I think I was too stiff with this image.  Oh well time to move on to new projects.  The story is supposed to be some kind of religious secrete society, kind of like the Da Vinci Code.

Monday, September 20, 2010

Red Engine Environment Design week 7 homework

Here is my last assignment for the environment design class I took at Red Engine.  The assignment was to do a action painting so I chose to do a desert war painting.  I had a lot of fun with this painting and with the class.  If you are looking to learn about environment design or want to become a better illustrator, you should definitely check out Red Engine for classes.  You will learn a lot and have a lot of fun doing it.

Monday, September 13, 2010

2010 Intro to Environment Design - Jung Park- term 1 at Red Engine

Here are some of my works from  my intro to environment design course taught by Jung Park at my first term at Red Engine.  I know that the paintings need some work but I am throwing them up on here for now and will replace them after I do more work on them.  I have learned a lot so far and am really enjoying the class.  I am signed up to take 3 more classes next term so I will be adding a lot of work on here in the next few months.  Enjoy!

2010 Grad projects revisited in photoshop

Here are a few of my SCI-Arc projects that I touched up in photoshop.  I decided to do a few day and night renders of a few old projects to bring some life to them.

2010 Gnomon Tutorial speed painting to Matte Painting

Here is my speed painting and matte painting I did from the Gnomon speed painting to Matte Painting tutorial.  This was my first attempt at speed painting and matte painting.  I wasn't able to complete the whole tutorial because I don't have Z Brush so I just did the best I could finishing it in photoshop.

2010 Contract work-Architectural rendersings for 3 skateparks designed by CA Skateparks


I was contracted by CA Skateparks to do architectural renders for 3 of their skate plazas they designed.  Each project too 2-3 days to build in 3D and render out.  3d modeled and materials added in Maya, and composited in Photoshop.

2005-2007 Graduate architectural portfolio from Southern California Institute of Architecture

This is my complete M.arch II graduate architectural portfolio from SCI-Arc (Southern California Institute of Architecture).