Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts

Monday, April 30, 2012

space helmet challenge

Sci Fi space helmet concept.  Modeled in Maya and post process in Photoshop.  This was done as a 3D sketch, completely designed in Maya.

Friday, January 27, 2012

Desert Army Mech Final views

















Here is the first few finished renders of the front and side views of my desert mech.  I will be uploading more soon!!!

Tuesday, January 3, 2012

Warrior Cricket Mech Paint options

Here are some quick paint and decal options I have done to see how I want to paint this Mech.  These were done quickly to help me decide what I want it to look like.  Please let me know which option you like the best! Thanks

Sunday, October 2, 2011

Matte Painting at Red Enging with Bruno Werneck

Here is my matte painting from the class I took with Bruno Werneck at Red engine last term.  I used some 3D for the columns and the rest is made from photos and paint.  The class with Bruno was amazing, I learned a lot and really enjoy the matte painting process.  I can see that I still have a long way to go but I feel that this isn't bad for my first attempt at a matte painting.  Feel free to leave comments and thanks for checking my work out.

Monday, April 25, 2011

Mech Final

I have been working really hard on my portfolio and I just finished painting my Mech that I started last year in John and Alberts Vehicle and Mech design class at Red Engine.

This mech is designed to be deployed on a lava planet.  Its main function is to direct the flow of lava rivers.  It secondary functions are to lift and clear heavy rocks and break up solid rock surfaces.

The rendered image is of the mechs being cleaned back at the storage base after a long days work.

Thanks for checking it out.



Thursday, January 27, 2011

church

Here is my latest piece.  I got inspiration for this from a really cool looking cathedral I saw in a photo.  I designed the architecture in Rhino and Maya, used a little z brush and painted it up in Photoshop.  Please leave feedback.

Thanks,

Gurmukh

Monday, December 20, 2010

Red Engine Vehicle Design with John Park and Albert Ng

Thank you John and Albert so much for such a rewarding class.  I learned so much and appreciate all the hard work you guys put in to helping us all.  I look forward to rendering out the projects I did for this class and continuing to design more vehicles and mechs for my portfolio.  I also want to thank, the students that made it all the way through the 8 weeks of class, I really learned a lot from you guys as well and was really inspired by all of your work.  I look forward to keeping in touch with all of you.  Here is the work that I have done for this class.

Thanks again,

Gurmukh


 My vehicle is a South African military vehicle that is designed for D-9 part 2.  The main weapon on the vehicle is a gun attached to a extension arm that can rotate 360 degrees, reach over walls and around objects and has a higher viewpoint to see and shoot from.  The vehicle is opperated by 4-6 people and has 8 wheels because it drives through the slums.



I have some design changes that I am going to make for my final pass and I am going to render the vehicle out in 3/4 view and in action placed in a environment.  I will post that stuff when it is done for all of your feedback. 


My mech is a mech that works on a lava planet.  Its primary function is to direct the flow of lava and freeze lava walls that make the lava flow changes permanant, its secondary functions are to jack hammer and break up hardened lava rocks, move and lift heavy lava rocks and dig out and create new river beds. 







 









I have a few design changes to make to this mech and will render it out in 3/4 view and in action in its environment and will post those changes for you all to see.  Thanks for checking out my work.

Tuesday, November 2, 2010

fun assignment for Steve Jungs Production design class at Red Engine Studios

Were were supposed to take 1 cube, 1 sphere and 1 pyramid and put them in a environment and render them out with textures and break up the shapes.  It was a very fun assignment and really helped learn the silhouette technique of painting.

Saturday, October 16, 2010

Ancient Ruins

Did this as a test to see how I can work from Maya-ZBrush_Photoshop.  I definitely learned a lot of what not to do from Maya-ZBrush part of the process but I was still able to salvage the model and come up with a nice painting anyway.  It was a good learning process and will continue to figure out my work flow.  Enjoy!

Wednesday, October 13, 2010

Gnomon Masters Tutorial ZBrush for environments

Here are a few quick renders from what I created while following the Gnomon Zbrush for environments tutorial.  Zbrush is such an amazing program and so fun to use.  I look forward to using it more and more and to getting better at it.  I know the renders could use some depth etc...  But I am moving on to a project of my own and will render that one much better.  Let me know what you think.

Wednesday, September 29, 2010

Environment Design with Jung Park week 4-5 Homework

Here is my interior render for week 4-5.  I had a lot of work to do on it and finally finished it.  I think I was too stiff with this image.  Oh well time to move on to new projects.  The story is supposed to be some kind of religious secrete society, kind of like the Da Vinci Code.

Monday, September 20, 2010

Red Engine Environment Design week 7 homework

Here is my last assignment for the environment design class I took at Red Engine.  The assignment was to do a action painting so I chose to do a desert war painting.  I had a lot of fun with this painting and with the class.  If you are looking to learn about environment design or want to become a better illustrator, you should definitely check out Red Engine for classes.  You will learn a lot and have a lot of fun doing it.

Monday, September 13, 2010

2010 Intro to Environment Design - Jung Park- term 1 at Red Engine

Here are some of my works from  my intro to environment design course taught by Jung Park at my first term at Red Engine.  I know that the paintings need some work but I am throwing them up on here for now and will replace them after I do more work on them.  I have learned a lot so far and am really enjoying the class.  I am signed up to take 3 more classes next term so I will be adding a lot of work on here in the next few months.  Enjoy!